


The way I went at this is I tried to avoid the player being able to draw two weapons at once, you can have your crossbow at the ready before the encounter and on your first turn draw a short sword or dagger as part of the attack action.

What that does is it prevents you from stowing your weapon at the end of your turn so you can reload your crossbow when you go to attack with it again. The big issue with the concept of using a melee weapon with a hand crossbow is that to reload you need a free hand that makes sense, the issue arises when you realize that to sheathe or unsheathe you need to manipulate an object, which can only be done once a turn as part of your movement. While a readied Hand Crossbow is being wielded or after at least one turn of wielding a hand crossbow in one hand, as part of the attack action a light melee weapon can be unsheathed once per round. The alteration deals with the hand crossbow itself adding a property to the raw for "Special".Ĭrossbow, Hand || 75GP || 1d6 piercing || 3lb || Ammunition (Range 30/120), light, loading, special
One hand crossbow 5e pro#
I am trying to come up with a suggestion I can send to the considerate folks at Wotc and wanted all the pro player and DM opinions that I can find here before I get to find out how game breaking the suggestion is and why it was never applied. I'm aware that most DM's house rule that you simply reload regardless as the damage is pretty much the same if you just use the hand crossbow by itself, if anything simply using the hand crossbow by itself is superior in every way. I'm completely aware of the issue with reloading without a free hand and so I'm going to try to remove this issue in a very narrow way. The topic is about specifically the hand crossbow and it's usage with a melee weapon and two-weapon fighting.
